Reference Manual

This section provides concise reference information on different aspects of the ToolTipsFactory for .NET components. The following topics will be covered:


A list of all the assemblies belonging to the ToolTipsFactory installation grouped according to their redistributable/not-redistributable status: ToolTipFactory Assemblies Overview
A list and a graphical representation of all ToolTipsFactory components and their depending assemblies: Components
A list of all namespaces within the ToolTipsFactory: Namespaces
If you don't like tutorials (see Quick Start Tutorial) to learn how to use the ToolTipsFactory layout designer inside of Visual Studio, you maybe want to have a look at this reference-like manual: ToolTips Layout-Designer
The most important feature a tooltip component should provide, is the capability to specify the tooltip content for each individual control on a form. This section explains in  detail how this is handled in the ToolTipsFactory and how you can assign individual tooltip content and layout attributes to each control on a form:  Provided Properties
The ToolTipsFactory layout override designer is just a tooltip layout designer - but with a twist. If you want to know more about the possibilities this special version of the layout designer offers to make the layout of your tooltips more dynamic, then this section gives you the answers: ToolTips Layout Override-Designer
The Animation-Editor is used to create and edit ToolTipsFactory movie-clips (Animation). This movie-clips can be displayed by either the AnimationToolTip-component as tooltip-content or by the SingleLineToolTip-component as adorning element to the tooltip-text. The Animation-Editor
A good reference manual for a software-component should always come along with a section where each property and method is listed and well documented. And - because this is supposed to be a good and useful reference manual - we provide extensive documentation for every property and function provided by the ToolTipsFactory components: The Object Model